Thursday, November 5, 2009

FINAL EXPERIMENT 2 - The Porosity of Subterranian Sydney

THE VIDEO OF THE FINAL EXPERIMENT 2 MIGHT BE ABIT CHOPPY, WHICH IS UNFIXABLE, AS IVE TRIED ALOT OF DIFFERENT FORMATS BUT I'VE SEARCHED IT UP AND IT SEAMS TO BE AN ISSUE WITH THE YOUTUBE COMPRESSION BECAUSE ON MY PC THE VIDEO PLAYS SMOOTH.

soundtrack : Silenced instrumental track ft saw theme remix ---- edited by michael khalil

Where Will The Next Tsunami Hit?

Could you imagine if this really happens to our city? “god forbid” .

The main twist which I've made in the video is the "OUT OF ORDER" sign which is stuck on the lift's door, which he looks at on his way going down the stairs to the platform; so what happens is
he sees the sign and feels something bad that's going to happen so it was like he had a deja vu when he saw the sign, and then after speaking to the old man, it was like he knew it was coming, so i downplayed the whole scene in a flashback mode to the part where he saw the sign, and a couple of minutes later the Town hall subway station gets struck by an unpredictable powerfull tsunami which stunned the world today by the incredible pictures of misery and grief, hitting one of our busiest areas in the City.

It brings reality to our mind that violent change is part of our planet. Wherever tectonic plates are compressed, there is danger of earth quakes. One can compare it to an armed gun: the bullet is loaded, and the spring is being squeezed, A gentle touch on the trigger - spontaneous energy is released.

Most scientists agree that global warming presents the greatest threat to the environment.
There is little doubt that the Earth is heating up, In the last century the average temperature has climbed about 0.6 degrees Celsius (about 1 degree Fahrenheit) around the world.
The biggest danger, many experts warn, is that global warming will cause sea levels to rise dramatically. Thermal expansion has already raised the oceans 4 to 8 inches (10 to 20 centimeters).

CLICK THE LINKS BELOW TO DOWNLOAD :_

CRYSIS WARS LEVEL: http://www.mediafire.com/file/hdnm1wm22dd/z3293048_townhall.cry
CRYSIS WARS OBJECTS & DDS FILES: http://www.mediafire.com/file/5ylmntgnjjm/z3293048_townhall.rar
REVIT MODEL: http://www.mediafire.com/file/ydg2tyydmy0/TOWNHALL.rvt
3DS MAX MODEL: http://www.mediafire.com/file/mymtt1kzzem/z3293048_townhall.max

(DIFFERENT FORMAT, BUT STILL CHOPPY)


TO WATCH THE SMOOTH VIDEO VERSION OF THE EXP2 FINAL VIDEO, PLEASE CLICK HERE.

REFERENCES:
http://youtube.com
http://news.nationalgeographic.com/news/2004/04/0420_040420_earthday.html
http://www.authorsden.com/categories/article_top.asp?catid=38&id=16492

Sunday, October 18, 2009

EXPERIMENT 2 - GUEST LECTURE REFLECTION

A great informative lecture given by Stuart Bull from ARUP ENGINEERS for the BENV2423 course, which gave us an insight and a great experience of how it is to be part of such a large company and have an important role to design and build something out in the real world, and in which he touched on and had covered alot of aspects in the lecture from starting his talk about the founder of ARUP which is one of largest global and most respected engineering company's in the built environment, then presenting to us some of the latest and previous jobs that the company and himself have worked on in Australia as well as overseas, then he mentioned the workflow between different Architectural, Structural & Mechanical packages from starting off a design in Revit, Solidworks or Microstation Generative Components, etc... and then exporting the actual model in to a totally different package like MEP, and other structural programs to give the the model its structural characteristic & properties, and see if it will work or not and then if anything changes it all has to start right from the beggining which seems abit frustrating but it sounded quite usual to him, and then finally he showed us 3D renderings of many great buildings and which Abu Dhabi International Airport was one of them.

EXPERIMENT 2 - RESEARCH QUESTION & WORKFLOW VIDEO

REVIT VS. SKETCHUP - WORKFLOW VIDEO





DOWNLOAD RESEARCH PDF FILE: http://www.mediafire.com/file/ye2ej2xzmwn/RESEARCH.pdf

REFERENCES: http://aec.cadalyst.com/aec/article/articleDetail.jsp?id=146865http://
www.google.com.au/search

www.cgarchitect.com/



Sunday, October 11, 2009

EXPERIMENT 2 - MULTIPLAYER VIDEO



PLAYING IN MULTIPLAYER MODE IN THE TOWNHALL STATION

EXPERIMENT 2 - CRYSIS PARTICLE EFFECT & SKETCH INSTALLATION


The video of creating an animated particle effect in Crysis using "Trackview".



CREATING AN ANIMATED TRAIN IN CRYSIS AS MY INSTALLATION FOR MY FINAL VIDEO

EXPERIMENT 2 - STATEMENT ON 'REALISM'

“Realism” in the visual arts is a style that depicts the actuality of what the eyes can see. The term is used in different senses in art history; it may mean the same as illusionism, the representation of subjects with visual mimesis or verisimilitude, or may mean an emphasis on the actuality of subjects, depicting them without idealization, and not omitting their sordid aspects. Works may be realist in either of these senses, or both. Use of the two senses can be confusing, but depending on context the second sense is perhaps more common.

I AM FOCUSING IN MY FINAL VIDEO FOR EXP2
MAINLY ON "REALISM" AND HOW TO MAKE THE SPACES CREATED WITHIN THE TOWNHALL STATION AS MUCH REALISTIC TO THE VIEWERS AS POSSIBLE AND THAT WOULD BE THROUGH MAXIMIZING THE USE OF ALL TEXTURES AND MATERIALS THAT I HAVE COME ACROSS FROM THE REAL TRAIN STATION, AS I HAVE FOCUSED A LOT ON DETAILING AND MATERIALITY IN MY 3D MODEL.

MANY FACTORS AND ELEMENTS AFFECT THE “REALISM” OF A SPACE, AND AS A “SPACE” IS DEFINED AND CHARACTARISED BY FIRST OF ALL LIGHT EITHER EMITTED FROM A NATURAL OR ARTIFICIAL SOURCE, WHICH THEN GIVES US THE ABILITY TO TRANSELATE THE QUALITY OF A GIVEN SPACE AND BREAK IT DOWN INTO ELEMENTS SUCH AS ACCURACY OF MESURMENTS AND AS In mathematics; space is an unbounded continuum (unbroken set of points) in which exactly three numerical coordinates are necessary to uniquely define the location of any particular point. It is sometimes called 3-space because it contains three distance dimensions, SECONDLY IS MATRIALITY AND DEPTH OF TEXTURES WICH MIGHT BE (SOFT-HARD-POROUS-MATTE-GLOSSY…ETC),

ALSO “REALISM” IN OUR COURSE AND WORK FIELD IN THE FUTURE WOULD PLAY AN IMPORTANT ROLE AS TO HOW ANIMATIONS, IMAGES OR RENDERES THAT ARE PRODUCED TO BE SET WITH A HIGH QUALITY STANDARD AND TO MAKE THEM AS MUCH BELIVEABLE, APPEALING AND REAL TO THE EYE AS MUCH AS POSSIBLE.

AS IT WAS MENTIONED IN THE LECTURE ABOUT “REALISM” IN THE GAME INDUSTRY AND HOW GAMES THESE DAYS ARE GETTING CLOSE TO REALITY AS POSSIBLE AND AS GAME COMPANIES USE THE ADVANTAGE OF THE TECHNOLOGY TO PROMOTE AND TRAIN THE MILITARY FORCES AS AN EXAMPLE ON means of military schemes and strategies which Russell talked about in the lecture “PURE WAR”.


REFERENCES:
http://en.wikipedia.org/wiki/Realism_(visual_arts)
http://whatis.techtarget.com/definition/0,,sid9_gci962691,00.html

EXPERIMENT 2 - CRYSIS LEVEL TEST

CRYSIS LEVEL TEST:









MODELLING PROCESS OF THE TOWNHALL STATION IN REVIT :




Wednesday, October 7, 2009

EXPERIMENT 2 - WEEK01

Measuring Town Hall Station

The options I’ve decided on for modelling up the town hall train station where firstly measuring up all the internal spaces at the station using a laser measurer for accurate and precise measurements, and then also taking pictures to get a sense of scale from the images and to capture pedestrian flow during a certain time of the day in different locations at town hall station, taking photos to show materiality of objects and sketches of some areas, taking videos to demonstrate and capture light in the station and recording sounds of different elements e.g.:, ticket vending machines, incoming train sounds, announcements, etc... As a conclusion by all means possible ill try to model up and texture the town hall station as much realistic as possible utilising and using all the points mentioned above.

Geometry:- Photos- Counting Tiles- Laser Measurer- Strides- Sketches
Materials & Light:- Photos of ceiling grid layout- Notes- Video- Observations- Sketches
Sound:- Audio recording devices
Interaction:- Observation- Photos- Sketches

Wednesday, September 2, 2009

EXPERIMENT 1: The Physical Effect of an Explosion on Porosity.

The term “Porosity” describes the nature of the edge condition, which exists between the skin of Architecture and the public space of the city. ‘Richard Goodwin’

The interrelationship between Explosion and Porosity is illustrated in my environment with a common concept of explosion’s impact on the environment, either during an explosive state or post detonation; one explosion influences and interacts with the other therefore affecting the objects around them; causing them also to react as a result of the detonation . The set out of explosives is also important as they will have a different effect of being on land rather than being under water. These all affect how the explosions thrive and take place in destruction of objects.

Suitable objects and explosive materials have been placed accordingly in my environment to show and prove the diverse effects and outcomes of porosity more clearly. I have experimented with open and confined spaces to see how the objects will react with each other and interact with the surrounding environment in different situations.
Explosives have ranged from using C4’s as a detonative substance, to using cars and vehicles as a catalytic substance to provoke a chain reaction of explosions; hence reflecting on complex interrelationships between objects, catalysts and space.

Using the platform as a watch tower to observe the different effects of explosions, and the use of diverse explosive materials to demonstrate the notion of explosions on porosity.



Just to make the video more interesting, I’ve put a story line to it and the main characters were myself SERGEANT (SGT): Mik, the guy that lands with the parachute MAJOR (MAJ): Steve, and then from the enemies side LIEUTENANT GENERAL (LTG): Konig and GENERAL (GEN): Adler.

Plot: At the city of Warsaw On September 1, 1939 German troops swarmed across the Polish border and unleashed the first Blitzkrieg the world had seen. So then Britain and France had sworn to defend Poland. Honouring these obligations, the two countries sent ultimatums to Hitler demanding his withdrawal from Poland.
But then in the game (GEN): Adler, refused to withdrawl his troops, and that’s when the war begun.


References:
Soundtrack : Makaveli ft Outlawz, Im a Souljah
http://en.wikipedia.org/wiki/Warsaw_Uprising
http://www.warsaw.world-guides.com/warsaw_maps.html
http://history.howstuffworks.com/world-war-ii/start-world-war-22.htm

Crysis wars file: http://www.filefront.com/14450747/MyMap.cry
Google Sketchup file : http://sketchup.google.com/3dwarehouse/details?mid=16d9106c12fefce045dd24053fd928d1

Tuesday, September 1, 2009

WEEK01 - CREATING ENVIRONMENT IN CRYSIS




THIS IS MY FIRST IMAGE TAKEN FROM CRYSIS SHOWING MY ENVIRONMENT AT EARLY STAGES.


AND THEN THIS IS JUST A GLIMPSE OF VIEW UPON PARADISE

WEEK02 - CREATING PLAFORMS & RAMPS

THESE SETS OF PLATFORMS AND RAMPS, WERE DRAWN UP IN REVIT THEN WERE EXPORTED AS AN .FBX FORMAT IN TO 3DS MAX, AND THEN FINALLY EXPORTED IT AS A COLLADA .DAE FORMAT FROM MAX, BUT UNFORTUNATLEY I LOST THE STRUCTURAL POSTS AND THE "NO MORE WAR" SIGN IN THE EXPORT.


THIS IS A RENDERED IMAGE OF THE PLATFORM SHOWING IT'S BACK SIDE PERSPECTIVE VIEW

THIS IS MY SECOND RENDERED IMAGE OF THE PLATFORM SHOWING IT'S FRONT PERSPECTIVE VIEW, WITH A SLANTED SIGN ABOVE THE START OF THE RAMP SAYING "NO MORE WAR"

Thursday, August 20, 2009

WEEK 3 & 4 - Video Animation in Crysis



*EXTREMELY GRAPHIC*
this video shows some real good action of buildings getting blown up!! in Crysis.
*soundtrack by Tupac - When we ride on our enemies.
I thought it suited the environment as theres alot of things getting blown up.